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Reaction LabGuidesWhat Is a Go/No-Go Reaction Test?
Attention & inhibition

What Is a Go/No-Go Reaction Test?

A go/no-go task does not only ask how quickly you can respond. It also asks whether you can stop yourself from responding when the signal says “do not act.”
Updated 2026-08-17 · Research-linked educational guide · Free browser tests

Key takeaways

On this page

  1. How a go/no-go task works
  2. What is a commission error?
  3. Why inhibition matters outside the lab
  4. How Fakeout mode relates to go/no-go
  5. What the task cannot diagnose

How a go/no-go task works

Participants are taught a simple rule—for example, press a key when one symbol appears and do nothing when another appears. The go signal encourages a prepared response, while the no-go signal tests whether that response can be withheld.

The balance of go and no-go events influences strategy. If almost every trial requires a response, the tendency to act becomes stronger.

What is a commission error?

Responding on a no-go trial is commonly called a commission error. In a reaction game, this is similar to clicking a fake signal or reacting before the true go state.

Missing a required go response can be described as an omission error. Both error types provide information that a simple average reaction time does not.

Why inhibition matters outside the lab

Many real tasks require a prepared action to be cancelled when new information appears. Games constantly use this: do not shoot a teammate, do not swing at a fake, do not commit to an ability after the situation changes.

That makes inhibition a useful complement to raw response speed.

How Fakeout mode relates to go/no-go

Reaction Lab’s Fakeout mode creates misleading colour events before the valid go signal. It is not a standardized clinical go/no-go paradigm, but it captures the same practical idea: react fast to the correct signal without being baited by the wrong one.

Track both reaction latency and false starts when judging your performance.

What the task cannot diagnose

Clinical and research go/no-go tasks use standardized procedures and may be interpreted alongside other measures. A browser game cannot diagnose ADHD, impulse-control disorders, neurological conditions or any other health issue.

Use Fakeout as a training challenge and personal benchmark, not as a clinical screening result.

Common questions

What is the difference between go/no-go and choice reaction?

Choice reaction asks you to select among responses. Go/no-go emphasizes whether to respond at all.

What is a commission error?

It is a response made on a trial where the correct action was to withhold the response.

Does a faster go time mean better inhibition?

Not by itself. You also need to consider no-go errors and missed go trials.

TEST YOUR RESTRAINTReact to the real signal while ignoring fakeouts and premature cues.
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Research and further reading

  1. Go/no-go performance and response inhibition
Research links are provided for context. Reaction Lab is an entertainment and personal benchmarking site, not a medical, neurological, vision, hearing or fitness diagnostic service.